All resources in GameMaker Studio 2 have a unique
identifying number, and the path_index is a
read-only variable that holds the index value for a given
path resource. If the instance has no path assigned, the variable
will be set to -1.
if path_index = -1
path_start(pth_enemy3, 4, path_action_reverse, 0);
The above code checks to see if a path has been assigned to the instance, and if not it starts a new path (assigning it to the path_index at the same time).